sand..........................69.88285% balance.......................34.05583% semistall.....................31.23593% weatherless...................29.86369% offense.......................21.99535% hyperoffense.................. 8.21751% batonpass..................... 6.17174% stall......................... 4.49538% sandstall..................... 3.93676% sandoffense................... 2.24559% dragmag....................... 0.60258% rain.......................... 0.21611% rainoffense................... 0.11594% choice........................ 0.11546% sun........................... 0.03735% monotype...................... 0.02039% monowater..................... 0.01945% sunoffense.................... 0.00553% trapper....................... 0.00040% monobug....................... 0.00037% voltturn...................... 0.00032% monopsychic................... 0.00024% mononormal.................... 0.00013% monorock...................... 0.00011% monofire...................... 0.00007% monofighting.................. 0.00001% monoghost..................... 0.00001% monosteel..................... 0.00000% monoelectric.................. 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monoflying.................... 0.00000% multiweather.................. 0.00000% hail.......................... 0.00000% monoice....................... 0.00000% monoground.................... 0.00000% monograss..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.458) | -1.5|# |######### -1.0|########### |######### -0.5|########## |########### 0.0|########## |################## +0.5|################# |############## +1.0|################ |#################### +1.5|############################## |##### +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%