weatherless...................55.68367% offense.......................45.68987% sand..........................38.64608% hyperoffense..................27.66448% balance.......................19.65720% sandoffense...................11.28432% semistall..................... 3.55460% stall......................... 3.43385% rain.......................... 2.92485% hail.......................... 2.87034% monotype...................... 2.28588% sandstall..................... 2.00161% dragmag....................... 1.79449% voltturn...................... 1.52951% choice........................ 1.12952% rainoffense................... 1.05489% trickroom..................... 0.90060% monorock...................... 0.55679% multiweather.................. 0.55260% monowater..................... 0.48133% sun........................... 0.42934% monofighting.................. 0.35303% monoice....................... 0.18113% monosteel..................... 0.11237% sunoffense.................... 0.10650% monodark...................... 0.09979% hailoffense................... 0.09811% monobug....................... 0.09392% tricksand..................... 0.08637% monofire...................... 0.08469% monoflying.................... 0.08050% monopoison.................... 0.07547% mononormal.................... 0.07295% hailstall..................... 0.07211% monopsychic................... 0.06038% gravity....................... 0.05786% monograss..................... 0.04277% monofairy..................... 0.03690% monodragon.................... 0.03270% monoelectric.................. 0.03103% monoground.................... 0.03019% monoghost..................... 0.01761% tailwind...................... 0.01006% rainstall..................... 0.00839% trickhail..................... 0.00503% trickrain..................... 0.00252% trapper....................... 0.00168% Stalliness (mean: -0.418) -2.0|## |###### -1.5|############ |##################### -1.0|############################## |######################## -0.5|###################### |####################### 0.0|###################### |############ +0.5|######### |###### +1.0|#### |### +1.5|## |### +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%