weatherless...................51.70611% offense.......................45.14545% sand..........................42.89059% hyperoffense..................28.87012% balance.......................18.39515% sandoffense...................12.86077% stall......................... 3.80412% semistall..................... 3.78515% rain.......................... 2.89586% hail.......................... 2.63947% sandstall..................... 2.32111% dragmag....................... 1.94559% voltturn...................... 1.57546% monotype...................... 1.57439% choice........................ 1.07112% rainoffense................... 1.05134% trickroom..................... 0.94573% monowater..................... 0.49773% multiweather.................. 0.45541% monofighting.................. 0.34642% sun........................... 0.32449% monorock...................... 0.24485% sunoffense.................... 0.12263% tricksand..................... 0.10452% monoice....................... 0.09901% hailstall..................... 0.07450% gravity....................... 0.07355% hailoffense................... 0.06750% monosteel..................... 0.06645% monopoison.................... 0.05966% monodark...................... 0.05327% mononormal.................... 0.04776% monobug....................... 0.04455% monoflying.................... 0.04121% monofire...................... 0.04085% monopsychic................... 0.01992% monograss..................... 0.01985% monoground.................... 0.01412% monofairy..................... 0.01404% monoelectric.................. 0.01316% monodragon.................... 0.00950% monoghost..................... 0.00911% tailwind...................... 0.00503% trickhail..................... 0.00425% trickrain..................... 0.00168% trapper....................... 0.00086% rainstall..................... 0.00010% Stalliness (mean: -0.433) -2.0|## |####### -1.5|############# |###################### -1.0|############################## |####################### -0.5|##################### |###################### 0.0|##################### |########### +0.5|######## |##### +1.0|#### |### +1.5|### |### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%