sand..........................51.94163% weatherless...................43.76603% offense.......................43.18268% hyperoffense..................28.88277% balance.......................17.70590% sandoffense...................16.19403% stall......................... 5.37931% semistall..................... 4.84934% sandstall..................... 4.01357% rain.......................... 2.84269% dragmag....................... 1.96369% hail.......................... 1.60107% voltturn...................... 1.12930% trickroom..................... 1.00014% choice........................ 0.85784% rainoffense................... 0.72171% multiweather.................. 0.26298% gravity....................... 0.11517% monotype...................... 0.11172% sun........................... 0.11156% sunoffense.................... 0.08687% hailoffense................... 0.08375% tricksand..................... 0.06685% hailstall..................... 0.05291% monofighting.................. 0.05044% monowater..................... 0.01910% monoice....................... 0.01482% monosteel..................... 0.01329% monopoison.................... 0.00701% monorock...................... 0.00401% tailwind...................... 0.00306% monograss..................... 0.00256% trickhail..................... 0.00247% monodark...................... 0.00086% monopsychic................... 0.00052% monoghost..................... 0.00021% monofire...................... 0.00020% monoelectric.................. 0.00019% monoflying.................... 0.00018% mononormal.................... 0.00009% monoground.................... 0.00007% monobug....................... 0.00006% trapper....................... 0.00001% rainstall..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.394) -2.0|### |###### -1.5|########### |####################### -1.0|############################## |#################### -0.5|################### |#################### 0.0|####################### |############ +0.5|##### |#### +1.0|### |##### +1.5|#### |##### +2.0|## |# +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.51%