sand..........................52.35590% weatherless...................44.56732% offense.......................41.25769% balance.......................22.06139% hyperoffense..................21.44871% sandoffense...................13.86621% stall......................... 8.61111% sandstall..................... 7.64256% semistall..................... 6.62110% rain.......................... 2.49422% dragmag....................... 1.74943% hail.......................... 1.03912% voltturn...................... 0.86389% rainoffense................... 0.80875% multiweather.................. 0.46156% choice........................ 0.37149% hailoffense................... 0.07722% gravity....................... 0.04715% monotype...................... 0.03984% monofighting.................. 0.02848% trickroom..................... 0.02737% hailstall..................... 0.01787% monowater..................... 0.00517% sun........................... 0.00499% tricksand..................... 0.00371% monoice....................... 0.00327% tailwind...................... 0.00212% monosteel..................... 0.00162% trickhail..................... 0.00124% monopoison.................... 0.00109% monorock...................... 0.00021% monograss..................... 0.00011% monodark...................... 0.00006% monofire...................... 0.00001% monoflying.................... 0.00001% monoghost..................... 0.00001% mononormal.................... 0.00001% sunoffense.................... 0.00000% monoground.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monoelectric.................. 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.211) -2.0|#### |#### -1.5|###### |############## -1.0|##################### |################# -0.5|############### |################ 0.0|############################## |########## +0.5|#### |#### +1.0|### |###### +1.5|##### |######### +2.0|### |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.58%