weatherless...................53.87895% offense.......................38.03085% balance.......................36.12930% sand..........................21.62956% rain..........................18.06465% hyperoffense..................16.08916% semistall..................... 7.00401% sun........................... 4.79611% voltturn...................... 4.65878% dragmag....................... 2.97236% stall......................... 2.74667% monotype...................... 2.63719% choice........................ 2.04272% hail.......................... 1.96109% sandoffense................... 1.02952% sandstall..................... 0.76926% rainoffense................... 0.63577% trickroom..................... 0.57430% monowater..................... 0.47731% rainstall..................... 0.40720% sunoffense.................... 0.31116% multiweather.................. 0.31116% monodragon.................... 0.27467% monobug....................... 0.26602% monodark...................... 0.22473% monoice....................... 0.16711% sunstall...................... 0.16614% monoghost..................... 0.16230% monorock...................... 0.13157% monofighting.................. 0.12677% monoground.................... 0.12197% monoflying.................... 0.12101% monosteel..................... 0.11909% monoelectric.................. 0.10564% monofire...................... 0.09604% monopsychic................... 0.09412% mononormal.................... 0.09028% monograss..................... 0.08355% monopoison.................... 0.08163% hailoffense................... 0.07203% hailstall..................... 0.07107% tricksand..................... 0.04130% tailwind...................... 0.03745% tricksun...................... 0.03649% trickhail..................... 0.01537% trickrain..................... 0.01248% gravity....................... 0.00960% allweather.................... 0.00480% monofairy..................... 0.00192% trapper....................... 0.00096% Stalliness (mean: -0.083) -2.0|#### |###### -1.5|########## |################ -1.0|################## |####################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|######################## |######################### +1.0|################# |######## +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.36%