balance.......................43.84224% sand..........................43.83325% weatherless...................25.44438% offense.......................23.52601% rain..........................23.35936% hyperoffense..................15.42235% semistall.....................14.19105% voltturn...................... 4.73620% hail.......................... 4.51248% dragmag....................... 3.26981% stall......................... 3.01835% sun........................... 2.87479% sandoffense................... 2.26206% choice........................ 1.46114% sandstall..................... 1.27957% sunstall...................... 0.89366% rainoffense................... 0.34215% rainstall..................... 0.29422% hailstall..................... 0.22872% trickroom..................... 0.08967% monotype...................... 0.07182% sunoffense.................... 0.06007% monobug....................... 0.03236% multiweather.................. 0.02425% monofighting.................. 0.02337% tailwind...................... 0.02131% tricksand..................... 0.00898% hailoffense................... 0.00768% monoice....................... 0.00548% monodragon.................... 0.00352% monosteel..................... 0.00235% monoflying.................... 0.00229% monoground.................... 0.00094% monoghost..................... 0.00093% monodark...................... 0.00037% monorock...................... 0.00009% monofire...................... 0.00008% gravity....................... 0.00004% monowater..................... 0.00003% monopsychic................... 0.00003% trickhail..................... 0.00001% trickrain..................... 0.00000% monopoison.................... 0.00000% mononormal.................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.124) -2.0|####### |#### -1.5|##### |############ -1.0|############ |############ -0.5|######### |############# 0.0|########### |#################### +0.5|###################### |############################## +1.0|############################ |####### +1.5|### |# +2.0|### |# +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%