sun...........................47.30585% weatherless...................41.83418% offense.......................36.95200% balance.......................26.06100% hyperoffense..................24.51941% rain..........................22.37177% multiweather..................14.49671% batonpass..................... 9.63837% semistall..................... 7.71992% stall......................... 4.74766% sunoffense.................... 3.81216% sand.......................... 2.99250% rainoffense................... 1.19258% sunstall...................... 0.96430% monotype...................... 0.94948% dragmag....................... 0.35213% sandstall..................... 0.29446% monoflying.................... 0.27089% rainstall..................... 0.23448% mononormal.................... 0.23010% choice........................ 0.19945% monopsychic................... 0.19096% sandoffense................... 0.15848% trickroom..................... 0.11872% voltturn...................... 0.09921% hail.......................... 0.09597% trickrain..................... 0.08799% monoghost..................... 0.05608% gravity....................... 0.05138% monofighting.................. 0.05051% monoground.................... 0.04591% monograss..................... 0.04229% swagplay...................... 0.03666% monosteel..................... 0.03544% monowater..................... 0.03226% hailoffense................... 0.02848% tailwind...................... 0.02312% monodragon.................... 0.02073% trapper....................... 0.02006% monobug....................... 0.01807% monofairy..................... 0.01669% monodark...................... 0.01595% monoelectric.................. 0.01231% monopoison.................... 0.00945% monofire...................... 0.00856% monorock...................... 0.00299% monoice....................... 0.00212% tricksun...................... 0.00019% trickhail..................... 0.00001% tricksand..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.210) |# -2.0|### |################ -1.0|############################## |################## 0.0|##################### |#################### +1.0|############ |####### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.76%