weatherless...................74.48607% offense.......................37.81071% balance.......................33.91938% hyperoffense..................16.46763% sun...........................12.37920% rain..........................12.05778% voltturn......................11.99781% semistall..................... 9.00542% monotype...................... 4.67773% stall......................... 2.79686% sand.......................... 2.41291% batonpass..................... 2.21365% multiweather.................. 2.06578% monoghost..................... 1.36630% sunoffense.................... 1.19877% mononormal.................... 0.96399% monobug....................... 0.93190% choice........................ 0.89780% monopsychic................... 0.89386% rainoffense................... 0.87727% hail.......................... 0.78251% monodragon.................... 0.58644% sunstall...................... 0.48574% monoground.................... 0.31055% monowater..................... 0.27355% dragmag....................... 0.23329% monopoison.................... 0.18173% monodark...................... 0.17366% monoflying.................... 0.16808% monosteel..................... 0.13997% monofire...................... 0.11161% trickroom..................... 0.10408% hailstall..................... 0.10306% monograss..................... 0.10211% monofighting.................. 0.10150% monoelectric.................. 0.09777% sandoffense................... 0.06933% monorock...................... 0.05121% monofairy..................... 0.04210% rainstall..................... 0.04113% hailoffense................... 0.03818% trapper....................... 0.02763% tricksun...................... 0.00911% monoice....................... 0.00607% Stalliness (mean: -0.106) -3.0|# | -2.5|# |# -2.0|## |########### -1.5|############ |############# -1.0|#################### |############################# -0.5|############################# |############################ 0.0|############################## |############################# +0.5|############################# |#################### +1.0|################# |############### +1.5|####### |### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.33%