weatherless...................71.97220% balance.......................43.57584% offense.......................23.81771% voltturn......................22.10414% sun...........................16.19438% semistall.....................15.47278% hyperoffense..................12.11477% rain.......................... 8.63706% stall......................... 5.01890% sand.......................... 2.96649% monotype...................... 2.15782% sunoffense.................... 1.94504% sunstall...................... 1.85724% batonpass..................... 1.51531% monopsychic................... 1.05149% hail.......................... 1.03942% choice........................ 0.87253% multiweather.................. 0.79290% monoghost..................... 0.55895% hailstall..................... 0.50835% monobug....................... 0.32189% mononormal.................... 0.28395% monowater..................... 0.25743% monodragon.................... 0.23508% dragmag....................... 0.18663% rainoffense................... 0.12147% monoground.................... 0.08602% monosteel..................... 0.04297% hailoffense................... 0.03054% trapper....................... 0.01854% monorock...................... 0.00573% monodark...................... 0.00533% monoflying.................... 0.00362% monograss..................... 0.00301% monofire...................... 0.00135% monofairy..................... 0.00115% sandoffense................... 0.00011% monofighting.................. 0.00010% monoelectric.................. 0.00008% rainstall..................... 0.00002% monopoison.................... 0.00000% trickroom..................... 0.00000% tricksun...................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.230) -3.0| | -2.5| | -2.0|# |####### -1.5|######### |###### -1.0|########## |############# -0.5|############## |############ 0.0|##################### |################### +0.5|############################## |####################### +1.0|########################### |##################### +1.5|######## |#### +2.0|#### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.43%