weatherless...................78.95334% offense.......................41.54724% balance.......................29.45106% voltturn......................13.85128% hyperoffense..................12.62693% stall......................... 9.18308% sand.......................... 8.15647% rain.......................... 7.22799% semistall..................... 7.19169% sun........................... 4.40871% hail.......................... 2.20338% hailoffense................... 1.69668% trickroom..................... 1.36419% multiweather.................. 0.93131% monotype...................... 0.65173% sandstall..................... 0.64775% dragmag....................... 0.40184% choice........................ 0.28498% sunoffense.................... 0.27562% sandoffense................... 0.23818% monowater..................... 0.20956% sunstall...................... 0.16112% monosteel..................... 0.13155% monofairy..................... 0.04861% tailwind...................... 0.04674% monopsychic................... 0.04406% mononormal.................... 0.04150% tricksun...................... 0.03879% monofire...................... 0.03855% rainoffense................... 0.02940% trapper....................... 0.02819% monoflying.................... 0.02484% monodragon.................... 0.02480% monoghost..................... 0.02259% rainstall..................... 0.02214% trickhail..................... 0.01515% monograss..................... 0.01412% monofighting.................. 0.01096% gravity....................... 0.01022% monodark...................... 0.00976% tricksand..................... 0.00953% monoice....................... 0.00769% monoelectric.................. 0.00747% trickrain..................... 0.00743% monobug....................... 0.00628% allweather.................... 0.00538% monoground.................... 0.00437% monorock...................... 0.00407% monopoison.................... 0.00154% fear.......................... 0.00002% hailstall..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.106) -2.0|# |######## -1.0|################## |###################### 0.0|############################## |################## +1.0|############ |##### +2.0|### |### +3.0|## |### more negative = more offensive, more positive = more stall one # = 0.80%