weatherless...................82.04279% offense.......................53.00282% balance.......................29.60469% hyperoffense..................10.09448% sand.......................... 7.03736% semistall..................... 5.28345% sun........................... 4.71872% rain.......................... 4.08884% monotype...................... 4.06169% hail.......................... 3.01911% stall......................... 2.01455% multiweather.................. 0.90682% sandoffense................... 0.88510% mononormal.................... 0.67876% trickroom..................... 0.67333% sunoffense.................... 0.63532% rainoffense................... 0.58645% choice........................ 0.54301% monopsychic................... 0.45070% monoelectric.................. 0.43440% monowater..................... 0.34209% tailwind...................... 0.33666% monobug....................... 0.33666% monodragon.................... 0.32580% monoice....................... 0.23892% monofairy..................... 0.21177% monodark...................... 0.20634% monorock...................... 0.16290% monofighting.................. 0.14118% monoflying.................... 0.13575% monofire...................... 0.11403% monosteel..................... 0.08145% monopoison.................... 0.07602% batonpass..................... 0.07602% monoghost..................... 0.07602% monoground.................... 0.07602% voltturn...................... 0.07059% monograss..................... 0.05973% sandstall..................... 0.04887% tricksun...................... 0.04344% hailoffense................... 0.03258% rainstall..................... 0.02172% dragmag....................... 0.01086% sunstall...................... 0.00543% Stalliness (mean: -0.148) -2.0|# |# -1.5|### |######## -1.0|############ |################### -0.5|########################### |############################ 0.0|############################## |################# +0.5|############ |######## +1.0|####### |### +1.5|### |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%