weatherless...................64.39773% offense.......................42.74022% balance.......................31.05398% hyperoffense..................18.61802% rain..........................18.61177% sun...........................16.00025% voltturn...................... 9.59640% semistall..................... 4.73572% multiweather.................. 3.38311% hail.......................... 2.96451% stall......................... 2.85206% rainoffense................... 2.39910% monotype...................... 2.11796% sunoffense.................... 1.99613% sand.......................... 1.57441% trickroom..................... 1.29639% choice........................ 1.19955% rainstall..................... 1.13083% dragmag....................... 0.76534% hailoffense................... 0.58416% monoghost..................... 0.33113% monodragon.................... 0.24991% monobug....................... 0.24053% monowater..................... 0.22492% monoelectric.................. 0.16869% monoflying.................... 0.16556% monoground.................... 0.16244% monosteel..................... 0.15619% monodark...................... 0.14370% tricksun...................... 0.14057% sandoffense................... 0.11558% monograss..................... 0.10933% monopoison.................... 0.10933% monopsychic................... 0.09996% monoice....................... 0.09684% monofire...................... 0.09371% mononormal.................... 0.08747% monorock...................... 0.08434% sandstall..................... 0.07810% monofighting.................. 0.07497% sunstall...................... 0.05623% trapper....................... 0.05623% trickrain..................... 0.04686% monofairy..................... 0.02187% allweather.................... 0.00625% trickhail..................... 0.00312% Stalliness (mean: -0.210) |# -2.0|## |##### -1.5|########## |################ -1.0|####################### |####################### -0.5|######################### |############################## 0.0|######################### |###################### +0.5|##################### |############### +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.41%