weatherless...................63.01703% offense.......................42.17156% balance.......................32.46487% rain..........................19.62336% sun...........................17.22015% hyperoffense..................16.91925% voltturn......................10.95607% semistall..................... 5.25346% multiweather.................. 3.50324% stall......................... 3.19085% hail.......................... 2.57072% rainoffense................... 2.29520% sunoffense.................... 1.87377% monotype...................... 1.63425% rainstall..................... 1.48472% trickroom..................... 1.40618% sand.......................... 1.20645% choice........................ 1.16406% dragmag....................... 0.83384% hailoffense................... 0.59466% monoghost..................... 0.25730% monobug....................... 0.21831% monodragon.................... 0.18535% monowater..................... 0.16430% monoelectric.................. 0.15061% monoground.................... 0.12931% tricksun...................... 0.12918% monoflying.................... 0.11387% monodark...................... 0.09737% monoice....................... 0.08676% monopoison.................... 0.08501% monosteel..................... 0.08030% sandstall..................... 0.07906% monofire...................... 0.07336% sandoffense................... 0.06957% monograss..................... 0.06497% mononormal.................... 0.06079% sunstall...................... 0.05312% monorock...................... 0.05181% monopsychic................... 0.03934% trickrain..................... 0.03893% monofighting.................. 0.03838% trapper....................... 0.03182% monofairy..................... 0.01074% allweather.................... 0.00506% trickhail..................... 0.00239% Stalliness (mean: -0.160) |# -2.0|## |##### -1.5|######### |############## -1.0|##################### |###################### -0.5|######################## |############################## 0.0|########################## |####################### +0.5|###################### |################ +1.0|########## |##### +1.5|### |## +2.0|# |# +2.5|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%