weatherless...................55.88977% balance.......................37.63303% offense.......................36.36704% rain..........................24.22610% sun...........................21.71767% voltturn......................14.27146% hyperoffense..................11.13386% semistall..................... 9.42377% stall......................... 5.44230% multiweather.................. 3.94335% rainstall..................... 3.84044% trickroom..................... 1.81652% sunoffense.................... 1.51335% rainoffense................... 1.31480% hail.......................... 1.25794% dragmag....................... 0.92154% sand.......................... 0.85191% choice........................ 0.65243% hailoffense................... 0.60247% monotype...................... 0.50403% sandstall..................... 0.22735% monobug....................... 0.08234% monodragon.................... 0.07411% monoflying.................... 0.06623% monoelectric.................. 0.05399% monofire...................... 0.04735% monoghost..................... 0.04412% tricksun...................... 0.04126% monowater..................... 0.03949% monoground.................... 0.03521% monoice....................... 0.03500% sunstall...................... 0.02885% mononormal.................... 0.00955% monopoison.................... 0.00842% trapper....................... 0.00688% monograss..................... 0.00546% monodark...................... 0.00233% trickhail..................... 0.00208% sandoffense................... 0.00116% monofighting.................. 0.00114% monopsychic................... 0.00067% monorock...................... 0.00053% monosteel..................... 0.00019% monofairy..................... 0.00001% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.089) | -2.0|## |###### -1.5|###### |######### -1.0|############### |############### -0.5|################### |########################### 0.0|############################## |######################## +0.5|########################## |################### +1.0|#################### |##### +1.5|##### |## +2.0|##### |# +2.5|#### | +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%