weatherless...................59.88730% balance.......................36.39763% offense.......................27.78152% rain..........................21.26612% semistall.....................20.47571% sun...........................20.11861% voltturn......................15.58308% stall......................... 7.93167% hyperoffense.................. 7.41347% rainstall..................... 5.44578% trickroom..................... 2.42516% multiweather.................. 2.23686% rainoffense................... 1.06955% sand.......................... 0.66350% choice........................ 0.62003% sandstall..................... 0.49456% sunoffense.................... 0.38835% hail.......................... 0.30134% dragmag....................... 0.26896% monotype...................... 0.10638% hailoffense................... 0.08235% monobug....................... 0.03557% monoelectric.................. 0.02236% monofire...................... 0.01881% monowater..................... 0.00860% monoghost..................... 0.00685% sunstall...................... 0.00653% trapper....................... 0.00327% monodragon.................... 0.00253% monoflying.................... 0.00236% monopoison.................... 0.00232% monograss..................... 0.00205% mononormal.................... 0.00196% tricksun...................... 0.00166% monoground.................... 0.00160% monoice....................... 0.00102% trickhail..................... 0.00035% monodark...................... 0.00035% monorock...................... 0.00004% monopsychic................... 0.00003% sandoffense................... 0.00003% monofighting.................. 0.00002% monosteel..................... 0.00000% monofairy..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.344) | -2.0| |##### -1.5|## |###### -1.0|####### |############## -0.5|########### |############### 0.0|################ |################# +0.5|############################## |########### +1.0|############################# |##### +1.5|######### |## +2.0|#### | +2.5|####### | +3.0|# more negative = more offensive, more positive = more stall one # = 0.52%