weatherless...................54.99804% offense.......................40.84890% rain..........................31.12934% balance.......................29.24795% hyperoffense..................19.43528% sun...........................14.54894% semistall..................... 7.41685% rainoffense................... 5.80597% multiweather.................. 4.35039% sand.......................... 3.21487% batonpass..................... 3.16243% stall......................... 3.05103% sunoffense.................... 2.19555% monotype...................... 1.91156% voltturn...................... 1.83896% trickroom..................... 0.91473% choice........................ 0.89757% sandstall..................... 0.59023% hail.......................... 0.47182% monosteel..................... 0.44899% monowater..................... 0.29636% mononormal.................... 0.28214% monoflying.................... 0.24433% monopsychic................... 0.23129% monofairy..................... 0.19814% trickrain..................... 0.18904% monoghost..................... 0.18399% sandoffense................... 0.13845% monograss..................... 0.12943% trapper....................... 0.12587% monoice....................... 0.10170% monodragon.................... 0.09963% monobug....................... 0.08745% tailwind...................... 0.08218% dragmag....................... 0.05593% monofire...................... 0.05424% trickhail..................... 0.05264% monodark...................... 0.04208% monofighting.................. 0.04109% sunstall...................... 0.03680% monoelectric.................. 0.03110% hailoffense................... 0.03070% rainstall..................... 0.02182% monopoison.................... 0.01760% monoground.................... 0.01419% monorock...................... 0.00684% allweather.................... 0.00415% gravity....................... 0.00080% tricksand..................... 0.00067% swagplay...................... 0.00027% hailstall..................... 0.00025% tricksun...................... 0.00003% Stalliness (mean: -0.191) | -2.0|## |############ -1.0|##################### |############################## 0.0|###################### |################# +1.0|############ |##### +2.0|## | +3.0| | more negative = more offensive, more positive = more stall one # = 0.80%