weatherless...................61.46763% offense.......................48.95551% sand..........................27.80367% hyperoffense..................21.92617% balance.......................19.98433% rain.......................... 9.24788% semistall..................... 4.81069% stall......................... 4.32329% voltturn...................... 3.17566% multiweather.................. 2.62454% sandstall..................... 2.25513% hail.......................... 2.18752% sun........................... 1.96578% rainoffense................... 1.74844% sandoffense................... 1.68503% monotype...................... 1.01932% hailoffense................... 0.68085% batonpass..................... 0.57744% trickroom..................... 0.47856% sunoffense.................... 0.44266% monopoison.................... 0.28518% monofairy..................... 0.20774% tailwind...................... 0.17667% dragmag....................... 0.09900% monopsychic................... 0.09162% monowater..................... 0.07217% trickrain..................... 0.05726% sunstall...................... 0.05207% monoice....................... 0.04914% monoelectric.................. 0.04879% monodragon.................... 0.04651% monosteel..................... 0.04550% monodark...................... 0.04064% monoghost..................... 0.03145% monobug....................... 0.02106% monoflying.................... 0.01773% tricksand..................... 0.01688% mononormal.................... 0.01604% monoground.................... 0.01568% gravity....................... 0.01466% monorock...................... 0.01456% rainstall..................... 0.01187% monofighting.................. 0.00938% hailstall..................... 0.00614% monofire...................... 0.00578% tricksun...................... 0.00446% allweather.................... 0.00252% monograss..................... 0.00251% trapper....................... 0.00227% trickhail..................... 0.00067% Stalliness (mean: -0.309) |###### -1.5|########## |################### -1.0|############################# |############################## -0.5|############################ |######################## 0.0|#################### |############### +0.5|########## |####### +1.0|####### |#### +1.5|#### |### +2.0|## |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%