weatherless...................56.89376% offense.......................46.96103% sand..........................33.44290% balance.......................25.90347% hyperoffense..................14.00354% rain..........................10.34611% semistall..................... 7.06160% stall......................... 6.07035% voltturn...................... 3.03212% multiweather.................. 2.97964% sandstall..................... 2.89204% sandoffense................... 1.57116% hail.......................... 1.39635% rainoffense................... 1.21791% sun........................... 0.92424% trickroom..................... 0.37678% monotype...................... 0.26212% hailoffense................... 0.23415% batonpass..................... 0.17566% monofairy..................... 0.16191% sunoffense.................... 0.13728% sunstall...................... 0.08382% tailwind...................... 0.07123% dragmag....................... 0.06378% rainstall..................... 0.02896% monopsychic................... 0.02533% monoice....................... 0.02325% monopoison.................... 0.02055% monodragon.................... 0.01084% trickrain..................... 0.00895% monodark...................... 0.00509% monoelectric.................. 0.00493% monoflying.................... 0.00346% tricksun...................... 0.00272% monowater..................... 0.00253% monosteel..................... 0.00136% monoground.................... 0.00135% monorock...................... 0.00066% gravity....................... 0.00060% monoghost..................... 0.00052% tricksand..................... 0.00021% trapper....................... 0.00018% monofire...................... 0.00016% monobug....................... 0.00014% mononormal.................... 0.00006% monofighting.................. 0.00005% monograss..................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.084) |### -1.5|####### |############### -1.0|####################### |########################### -0.5|############################## |############################ 0.0|############################# |##################### +0.5|############### |########## +1.0|############# |##### +1.5|###### |###### +2.0|## |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%