weatherless...................54.67835% offense.......................44.68978% sand..........................29.29321% balance.......................27.23642% rain..........................15.08527% stall.........................13.12268% hyperoffense.................. 8.74455% sandstall..................... 6.60734% semistall..................... 6.20656% voltturn...................... 4.34456% hail.......................... 3.44014% multiweather.................. 2.97123% rainoffense................... 1.26251% sandoffense................... 0.66656% sun........................... 0.54448% dragmag....................... 0.30261% trickroom..................... 0.10885% hailoffense................... 0.05856% monotype...................... 0.05429% batonpass..................... 0.05271% tailwind...................... 0.04387% monofairy..................... 0.02062% sunoffense.................... 0.01506% monopoison.................... 0.01396% rainstall..................... 0.01275% monopsychic................... 0.00849% sunstall...................... 0.00425% monodragon.................... 0.00391% monoice....................... 0.00386% monodark...................... 0.00204% monowater..................... 0.00046% monoghost..................... 0.00042% gravity....................... 0.00040% tricksun...................... 0.00034% monoflying.................... 0.00034% trickrain..................... 0.00033% monorock...................... 0.00012% tricksand..................... 0.00004% monofire...................... 0.00004% monoelectric.................. 0.00003% monobug....................... 0.00002% monofighting.................. 0.00000% trapper....................... 0.00000% mononormal.................... 0.00000% monosteel..................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.181) |# -1.5|### |######## -1.0|################# |######################### -0.5|############################## |########################## 0.0|############################## |############################ +0.5|######## |######## +1.0|############## |#### +1.5|###### |############ +2.0|#### |## +2.5|#### |# more negative = more offensive, more positive = more stall one # = 0.42%