weatherless...................64.78415% offense.......................51.78460% balance.......................34.24244% rain..........................10.07172% hail.......................... 9.68540% sun........................... 9.17538% hyperoffense.................. 8.49013% sand.......................... 8.04774% trickroom..................... 6.27492% monotype...................... 5.00586% semistall..................... 4.30211% monoice....................... 2.90330% tailwind...................... 1.81457% tricksand..................... 1.67172% stall......................... 1.18073% sunoffense.................... 1.16623% multiweather.................. 1.01134% hailoffense................... 0.73789% choice........................ 0.70554% voltturn...................... 0.63911% monowater..................... 0.58652% monoghost..................... 0.39641% monoelectric.................. 0.33283% gravity....................... 0.31707% batonpass..................... 0.31095% allweather.................... 0.23650% rainoffense................... 0.22953% monobug....................... 0.17050% mononormal.................... 0.14777% sandoffense................... 0.10044% monopsychic................... 0.08472% rainstall..................... 0.08333% monofighting.................. 0.06231% trickrain..................... 0.06149% dragmag....................... 0.05842% monopoison.................... 0.04953% monofire...................... 0.04909% monorock...................... 0.04716% sandstall..................... 0.04610% monodark...................... 0.04151% tricksun...................... 0.04018% monoflying.................... 0.03538% monosteel..................... 0.03473% trickhail..................... 0.03473% sunstall...................... 0.02565% monoground.................... 0.02152% monofairy..................... 0.02103% hailstall..................... 0.01996% monodragon.................... 0.01298% monograss..................... 0.01204% Stalliness (mean: -0.133) |## -1.5|## |####### -1.0|############ |################# -0.5|############################## |########################## 0.0|####################### |####################### +0.5|############# |########## +1.0|##### |#### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.56%