weatherless...................60.45946% offense.......................52.00824% balance.......................32.85574% rain..........................11.93721% sand..........................11.84251% trickroom..................... 9.50722% hail.......................... 9.22295% hyperoffense.................. 8.21431% sun........................... 7.70686% semistall..................... 6.29109% tricksand..................... 5.19896% monotype...................... 3.73662% tailwind...................... 2.80010% monoice....................... 2.77500% sunoffense.................... 1.40879% hailoffense................... 1.02805% multiweather.................. 0.75352% stall......................... 0.63062% choice........................ 0.43538% mononormal.................... 0.35112% monowater..................... 0.26236% voltturn...................... 0.21791% monoelectric.................. 0.16852% allweather.................... 0.13040% rainoffense................... 0.12633% monobug....................... 0.08757% trickhail..................... 0.03880% monoflying.................... 0.03553% tricksun...................... 0.02454% monofighting.................. 0.02235% dragmag....................... 0.02184% gravity....................... 0.01879% batonpass..................... 0.01852% monosteel..................... 0.01348% monofire...................... 0.00731% monograss..................... 0.00499% sandoffense................... 0.00390% monopoison.................... 0.00378% monoghost..................... 0.00207% monodragon.................... 0.00125% monopsychic................... 0.00098% hailstall..................... 0.00071% trickrain..................... 0.00050% monodark...................... 0.00018% monorock...................... 0.00015% sandstall..................... 0.00000% sunstall...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.145) |### -1.5|#### |###### -1.0|############ |######################## -0.5|############################ |############################## 0.0|###################### |######################### +0.5|############## |####### +1.0|####### |##### +1.5|##### | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%