weatherless...................61.56421% offense.......................55.28455% balance.......................27.11937% trickroom.....................12.59278% sand..........................12.32757% rain..........................11.39701% hyperoffense.................. 9.85366% hail.......................... 9.15632% tricksand..................... 7.86883% semistall..................... 7.13632% tailwind...................... 6.16421% sun........................... 6.11512% monotype...................... 1.84615% hailoffense................... 1.60173% mononormal.................... 0.79651% monoice....................... 0.77096% sunoffense.................... 0.62144% stall......................... 0.60609% multiweather.................. 0.54110% choice........................ 0.27394% voltturn...................... 0.23995% monoelectric.................. 0.12208% monowater..................... 0.11511% rainoffense................... 0.05890% trickhail..................... 0.05091% monoflying.................... 0.02887% monosteel..................... 0.00748% monofighting.................. 0.00425% tricksun...................... 0.00405% dragmag....................... 0.00400% allweather.................... 0.00390% gravity....................... 0.00044% monograss..................... 0.00032% monopoison.................... 0.00024% monoghost..................... 0.00017% monodragon.................... 0.00012% sandoffense................... 0.00006% batonpass..................... 0.00004% monofire...................... 0.00003% hailstall..................... 0.00003% trickrain..................... 0.00002% monobug....................... 0.00002% monodark...................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% sunstall...................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.193) |# -1.5|###### |######## -1.0|########## |############################ -0.5|########################## |############################## 0.0|########### |##################### +0.5|############ |######## +1.0|### | +1.5|######### | +2.0| |# more negative = more offensive, more positive = more stall one # = 0.58%