weatherless...................85.63436% offense.......................53.82660% hyperoffense..................31.42649% balance.......................14.04637% sun........................... 7.46102% voltturn...................... 4.69142% hail.......................... 3.89170% sand.......................... 2.04271% sunoffense.................... 2.04271% monotype...................... 1.94662% rain.......................... 1.31738% hailoffense................... 1.07250% trickroom..................... 0.58585% semistall..................... 0.55485% rainoffense................... 0.51765% monowater..................... 0.42466% multiweather.................. 0.34252% choice........................ 0.29602% sandoffense................... 0.27587% monorock...................... 0.23558% mononormal.................... 0.17823% stall......................... 0.14569% monograss..................... 0.13794% monobug....................... 0.12709% monoice....................... 0.12244% dragmag....................... 0.10539% monodark...................... 0.09144% monodragon.................... 0.08834% monoground.................... 0.08214% monofire...................... 0.07904% monopoison.................... 0.07439% monoghost..................... 0.06509% monofighting.................. 0.06354% monosteel..................... 0.06199% monoflying.................... 0.05889% monopsychic................... 0.05270% monoelectric.................. 0.04960% monofairy..................... 0.04185% tailwind...................... 0.01550% trapper....................... 0.01085% tricksun...................... 0.00775% gravity....................... 0.00310% sandstall..................... 0.00310% swagplay...................... 0.00155% Stalliness (mean: -0.683) |## -2.0|#### |######## -1.5|################# |################### -1.0|####################### |######################### -0.5|############################## |########################### 0.0|################# |############ +0.5|##### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.52%