weatherless...................85.69020% offense.......................54.13351% hyperoffense..................29.69127% balance.......................15.42015% sun........................... 8.19279% voltturn...................... 5.14108% hail.......................... 3.59105% sunoffense.................... 2.20627% monotype...................... 1.74975% sand.......................... 1.71549% rain.......................... 1.08374% hailoffense................... 0.89572% semistall..................... 0.63239% trickroom..................... 0.60877% rainoffense................... 0.43727% monowater..................... 0.31296% monorock...................... 0.28343% multiweather.................. 0.27269% choice........................ 0.21674% sandoffense................... 0.21570% mononormal.................... 0.15466% stall......................... 0.12268% monograss..................... 0.12257% monoice....................... 0.10836% monodark...................... 0.10412% monobug....................... 0.10353% dragmag....................... 0.08393% monodragon.................... 0.08226% monopoison.................... 0.06798% monoflying.................... 0.06448% monoground.................... 0.06113% monofire...................... 0.06112% monoghost..................... 0.06060% monofighting.................. 0.05560% monosteel..................... 0.05006% monopsychic................... 0.03924% monoelectric.................. 0.03797% monofairy..................... 0.03383% tailwind...................... 0.01978% trapper....................... 0.01521% tricksun...................... 0.00584% gravity....................... 0.00552% sandstall..................... 0.00394% swagplay...................... 0.00173% Stalliness (mean: -0.648) |# -2.0|#### |######## -1.5|################ |################## -1.0|##################### |######################## -0.5|############################## |############################# 0.0|################## |############# +0.5|##### |## +1.0|# | +1.5|# more negative = more offensive, more positive = more stall one # = 0.53%