weatherless...................76.53467% offense.......................55.53576% balance.......................28.00082% hyperoffense..................12.67471% sand..........................12.03754% sun........................... 7.19375% voltturn...................... 5.29597% monotype...................... 4.54919% hail.......................... 4.43272% multiweather.................. 2.42532% semistall..................... 2.31570% rain.......................... 2.26089% stall......................... 1.47301% trickroom..................... 1.25377% monoflying.................... 1.08249% choice........................ 0.68512% monowater..................... 0.65086% monodragon.................... 0.45903% sandoffense................... 0.45218% monoice....................... 0.44533% sunoffense.................... 0.39052% monofire...................... 0.34256% monopoison.................... 0.33571% monosteel..................... 0.28090% monoground.................... 0.26720% monopsychic................... 0.26035% monodark...................... 0.26035% monoelectric.................. 0.26035% monorock...................... 0.22609% monofairy..................... 0.22609% mononormal.................... 0.21924% rainoffense................... 0.18498% sandstall..................... 0.18498% monobug....................... 0.16443% gravity....................... 0.15758% monoghost..................... 0.15073% monofighting.................. 0.14388% monograss..................... 0.13702% hailoffense................... 0.13702% dragmag....................... 0.06166% tricksand..................... 0.03426% rainstall..................... 0.01370% tailwind...................... 0.00685% trickhail..................... 0.00685% Stalliness (mean: -0.264) |# -2.0|# |# -1.5|#### |######### -1.0|############### |################## -0.5|############################## |############################# 0.0|######################## |#################### +0.5|########## |##### +1.0|##### |## +1.5|# |# +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.56%