weatherless...................77.05297% offense.......................51.85579% balance.......................30.81815% hyperoffense..................12.79637% sand..........................11.96199% sun........................... 6.70155% voltturn...................... 6.53792% hail.......................... 4.26304% monotype...................... 3.82106% semistall..................... 2.64864% rain.......................... 2.40825% multiweather.................. 2.35547% stall......................... 1.88105% trickroom..................... 1.58777% monoflying.................... 0.93337% monowater..................... 0.53546% choice........................ 0.50556% monoice....................... 0.50215% sunoffense.................... 0.43599% sandoffense................... 0.37924% monodragon.................... 0.34635% monopoison.................... 0.28070% monoelectric.................. 0.23814% sandstall..................... 0.23465% monofire...................... 0.21144% monosteel..................... 0.20038% mononormal.................... 0.18833% monofairy..................... 0.18404% monoground.................... 0.18149% rainoffense................... 0.17765% monodark...................... 0.17679% monopsychic................... 0.16886% monorock...................... 0.15873% gravity....................... 0.15720% monoghost..................... 0.12344% hailoffense................... 0.12278% monofighting.................. 0.11628% monobug....................... 0.09502% monograss..................... 0.08915% dragmag....................... 0.06427% tricksand..................... 0.03104% rainstall..................... 0.01373% tailwind...................... 0.00535% trickhail..................... 0.00457% Stalliness (mean: -0.223) |# -2.0|# |# -1.5|##### |########### -1.0|############### |################## -0.5|############################## |############################# 0.0|######################## |######################### +0.5|############ |####### +1.0|###### |## +1.5|# |# +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.53%