weatherless...................78.12253% offense.......................54.88142% balance.......................26.75395% hyperoffense..................12.72727% sand..........................11.10178% sun........................... 8.28557% semistall..................... 4.12055% voltturn...................... 2.93972% rain.......................... 2.69763% monotype...................... 2.04545% multiweather.................. 1.91700% hail.......................... 1.78854% stall......................... 1.51680% sunoffense.................... 0.89427% sandoffense................... 0.73617% trickroom..................... 0.70158% hailoffense................... 0.40514% monodragon.................... 0.33597% choice........................ 0.32609% rainoffense................... 0.29644% monowater..................... 0.29150% monofire...................... 0.21739% monopsychic................... 0.17292% sandstall..................... 0.16798% monoflying.................... 0.16798% monosteel..................... 0.16304% monodark...................... 0.15810% monoghost..................... 0.12352% monoelectric.................. 0.11364% mononormal.................... 0.10375% monograss..................... 0.08893% monobug....................... 0.08893% monofighting.................. 0.07905% monorock...................... 0.07905% tailwind...................... 0.06917% monopoison.................... 0.05929% monoground.................... 0.05435% tricksand..................... 0.04941% monoice....................... 0.04447% dragmag....................... 0.03458% monofairy..................... 0.03458% trickhail..................... 0.01482% sunstall...................... 0.00988% tricksun...................... 0.00988% trapper....................... 0.00494% Stalliness (mean: -0.239) |## -1.5|#### |######### -1.0|################# |####################### -0.5|############################## |######################### 0.0|######################## |################ +0.5|########### |######## +1.0|##### |### +1.5|### |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%