weatherless...................86.00005% offense.......................43.54423% balance.......................34.47288% hyperoffense.................. 9.83824% semistall..................... 9.01608% sand.......................... 7.89188% voltturn...................... 5.27033% sun........................... 3.93437% stall......................... 3.12858% rain.......................... 2.56639% trickroom..................... 0.92951% multiweather.................. 0.73668% sunoffense.................... 0.70136% sandstall..................... 0.42272% monotype...................... 0.41643% hail.......................... 0.34399% sandoffense................... 0.32638% monopsychic................... 0.20833% tricksand..................... 0.15291% monowater..................... 0.09381% choice........................ 0.07675% monodark...................... 0.07263% rainoffense................... 0.07116% monosteel..................... 0.03448% monofighting.................. 0.02804% hailoffense................... 0.00636% monorock...................... 0.00557% trickhail..................... 0.00083% tailwind...................... 0.00074% monoground.................... 0.00059% monoelectric.................. 0.00049% monofairy..................... 0.00047% monograss..................... 0.00034% mononormal.................... 0.00031% monoflying.................... 0.00022% monofire...................... 0.00007% monoghost..................... 0.00005% monodragon.................... 0.00004% monobug....................... 0.00000% sunstall...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.022) |# -1.5|## |######## -1.0|########### |################# -0.5|####################### |################# 0.0|############################## |############# +0.5|############ |################# +1.0|########## |##### +1.5|###### |## +2.0| |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.56%