weatherless...................88.51855% offense.......................44.40675% balance.......................30.56928% hyperoffense..................17.20006% voltturn...................... 8.19261% sand.......................... 5.02544% semistall..................... 4.95539% hail.......................... 4.15161% stall......................... 2.86852% monotype...................... 2.77266% sun........................... 1.33102% trickroom..................... 1.08030% rain.......................... 1.06924% hailoffense................... 0.75953% monobug....................... 0.56412% choice........................ 0.53093% sandstall..................... 0.46825% monodark...................... 0.40926% mononormal.................... 0.40926% dragmag....................... 0.29865% monowater..................... 0.24334% sunoffense.................... 0.23597% monoflying.................... 0.21754% monofighting.................. 0.14748% rainoffense................... 0.14379% monoghost..................... 0.13273% tailwind...................... 0.12536% monoelectric.................. 0.12536% monopoison.................... 0.11430% monorock...................... 0.11430% monograss..................... 0.10692% multiweather.................. 0.09586% monosteel..................... 0.07743% trickhail..................... 0.07743% monoice....................... 0.07743% monofire...................... 0.07743% monopsychic................... 0.06268% monodragon.................... 0.05899% monoground.................... 0.05899% monofairy..................... 0.02581% sandoffense................... 0.02212% hailstall..................... 0.01844% gravity....................... 0.00737% tricksun...................... 0.00737% tricksand..................... 0.00369% Stalliness (mean: -0.188) |# -2.0|# |#### -1.5|######### |############## -1.0|#################### |####################### -0.5|############################## |############################## 0.0|########################## |###################### +0.5|#################### |############# +1.0|####### |##### +1.5|### |## +2.0|# |# +2.5| | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%