weatherless...................88.35818% offense.......................42.78020% balance.......................31.56879% hyperoffense..................16.71632% voltturn...................... 9.51692% sand.......................... 6.06680% semistall..................... 5.49615% hail.......................... 3.62469% stall......................... 3.43853% monotype...................... 2.03971% sun........................... 1.15841% trickroom..................... 1.04228% rain.......................... 0.86879% sandstall..................... 0.60454% hailoffense................... 0.53904% choice........................ 0.51871% dragmag....................... 0.51210% monobug....................... 0.37783% monodark...................... 0.28856% mononormal.................... 0.24045% monowater..................... 0.22567% sunoffense.................... 0.20414% rainoffense................... 0.13423% monoghost..................... 0.13264% tailwind...................... 0.12810% monoflying.................... 0.11508% monofighting.................. 0.11453% monoelectric.................. 0.10915% multiweather.................. 0.07686% monorock...................... 0.07554% trickhail..................... 0.07552% monograss..................... 0.06844% monosteel..................... 0.06816% monodragon.................... 0.06665% monopoison.................... 0.06020% monoice....................... 0.05954% monofire...................... 0.05939% monopsychic................... 0.04154% monoground.................... 0.04095% monofairy..................... 0.01816% hailstall..................... 0.01759% sandoffense................... 0.01405% tricksun...................... 0.00837% gravity....................... 0.00496% tricksand..................... 0.00248% Stalliness (mean: -0.147) |# -2.0|# |### -1.5|######### |############# -1.0|##################### |###################### -0.5|############################## |############################# 0.0|########################## |###################### +0.5|##################### |############## +1.0|######## |###### +1.5|#### |## +2.0|# |# +2.5| | +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.42%