weatherless...................75.49723% offense.......................48.81754% balance.......................28.87182% hyperoffense..................18.70460% sand..........................10.20810% trickroom..................... 8.00510% rain.......................... 7.04497% sun........................... 6.14902% voltturn...................... 4.20703% choice........................ 3.37000% semistall..................... 2.42331% hail.......................... 1.54972% stall......................... 1.18273% tricksun...................... 1.17875% monotype...................... 1.09498% sandoffense................... 1.03165% sunoffense.................... 0.90223% batonpass..................... 0.49673% rainoffense................... 0.48787% multiweather.................. 0.44635% sandstall..................... 0.35505% hailoffense................... 0.31923% monobug....................... 0.19113% monoice....................... 0.16102% monorock...................... 0.14012% monosteel..................... 0.13207% monofighting.................. 0.11150% monopsychic................... 0.07665% monowater..................... 0.07649% monoelectric.................. 0.07488% monodragon.................... 0.07102% monoflying.................... 0.07096% tricksand..................... 0.06544% monoghost..................... 0.04429% dragmag....................... 0.03415% monograss..................... 0.02779% monofire...................... 0.02448% monofairy..................... 0.02189% monopoison.................... 0.02074% monoground.................... 0.01919% mononormal.................... 0.01819% monodark...................... 0.01174% tailwind...................... 0.01060% trapper....................... 0.00902% rainstall..................... 0.00737% gravity....................... 0.00609% trickrain..................... 0.00283% trickhail..................... 0.00153% Stalliness (mean: -0.330) | -2.0|## |##### -1.5|########## |############### -1.0|###################### |############################# -0.5|############################## |############################ 0.0|############################## |######################## +0.5|################# |######### +1.0|##### |### +1.5|# |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.43%