weatherless...................91.84785% offense.......................47.65391% balance.......................34.18219% hyperoffense..................12.92595% hail.......................... 4.67816% voltturn...................... 4.07008% semistall..................... 3.78998% sand.......................... 1.68009% stall......................... 1.44796% monotype...................... 1.43237% trickroom..................... 1.29814% rain.......................... 1.26523% choice........................ 1.07237% sun........................... 0.53796% monobug....................... 0.27561% hailoffense................... 0.19852% monoice....................... 0.19326% monopsychic................... 0.17383% rainoffense................... 0.16167% monowater..................... 0.14035% sandoffense................... 0.12186% monorock...................... 0.10830% monoghost..................... 0.10127% monoelectric.................. 0.09269% dragmag....................... 0.07118% sunoffense.................... 0.06906% monopoison.................... 0.06430% tailwind...................... 0.05723% monofairy..................... 0.04961% mononormal.................... 0.04676% monosteel..................... 0.04556% monodragon.................... 0.04506% monofighting.................. 0.03566% monoflying.................... 0.02299% monograss..................... 0.02286% monodark...................... 0.02250% monofire...................... 0.02129% gravity....................... 0.01520% rainstall..................... 0.01342% multiweather.................. 0.00929% monoground.................... 0.00755% tricksand..................... 0.00714% trickrain..................... 0.00560% sandstall..................... 0.00386% hailstall..................... 0.00304% tricksun...................... 0.00048% trickhail..................... 0.00046% Stalliness (mean: -0.176) |##### -1.5|####### |########## -1.0|############### |####################### -0.5|############################# |############################## 0.0|############################## |######################### +0.5|################### |############# +1.0|######## |### +1.5|## |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%