weatherless...................75.91494% balance.......................37.47339% offense.......................36.71045% hyperoffense..................14.96501% voltturn......................14.51864% sand..........................12.43620% rain.......................... 7.04350% semistall..................... 7.03953% stall......................... 3.81162% hail.......................... 2.84153% sun........................... 2.35463% choice........................ 1.47812% monotype...................... 1.27749% trickroom..................... 1.14727% hailoffense................... 0.89055% sandstall..................... 0.82926% multiweather.................. 0.53622% sandoffense................... 0.52339% rainoffense................... 0.47066% dragmag....................... 0.31453% sunoffense.................... 0.24489% monowater..................... 0.18388% gravity....................... 0.13733% monodragon.................... 0.10906% monoice....................... 0.10094% monosteel..................... 0.09788% monobug....................... 0.08905% monoghost..................... 0.08076% monoflying.................... 0.07638% monofairy..................... 0.07524% monopsychic................... 0.06983% monofire...................... 0.06769% monoelectric.................. 0.06577% monofighting.................. 0.05739% monopoison.................... 0.05605% monograss..................... 0.05344% mononormal.................... 0.05065% monodark...................... 0.04963% rainstall..................... 0.04843% tailwind...................... 0.04421% tricksun...................... 0.03944% monorock...................... 0.03905% monoground.................... 0.03628% trickrain..................... 0.03072% tricksand..................... 0.02792% hailstall..................... 0.02754% allweather.................... 0.00974% sunstall...................... 0.00766% trapper....................... 0.00473% trickhail..................... 0.00341% swagplay...................... 0.00044% fear.......................... 0.00004% Stalliness (mean: -0.041) -2.0|#### |######## -1.0|############### |####################### 0.0|############################## |####################### +1.0|############## |##### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%