weatherless...................77.19256% balance.......................40.58667% offense.......................22.70474% voltturn......................18.30004% sand..........................14.34939% hyperoffense..................13.90016% semistall.....................12.91769% stall......................... 9.89073% rain.......................... 5.55128% sandstall..................... 2.44383% hail.......................... 1.85364% sun........................... 1.43348% choice........................ 1.20409% dragmag....................... 0.87062% trickroom..................... 0.83561% hailoffense................... 0.74513% sandoffense................... 0.74131% multiweather.................. 0.35671% monotype...................... 0.24795% gravity....................... 0.23820% rainoffense................... 0.15619% sunoffense.................... 0.10585% monoice....................... 0.10485% tailwind...................... 0.08035% tricksun...................... 0.03586% mononormal.................... 0.02105% rainstall..................... 0.01692% monobug....................... 0.01257% monowater..................... 0.01227% monodragon.................... 0.01166% monoghost..................... 0.01109% monofighting.................. 0.00993% monoground.................... 0.00878% monofairy..................... 0.00840% monoelectric.................. 0.00814% monosteel..................... 0.00813% tricksand..................... 0.00779% monofire...................... 0.00638% monodark...................... 0.00618% monopoison.................... 0.00531% monoflying.................... 0.00482% monopsychic................... 0.00451% sunstall...................... 0.00394% monograss..................... 0.00383% hailstall..................... 0.00230% trapper....................... 0.00157% allweather.................... 0.00136% trickrain..................... 0.00074% monorock...................... 0.00072% trickhail..................... 0.00001% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.288) -2.0|###### |######## -1.0|########### |############## 0.0|############################ |############################## +1.0|####################### |########### +2.0|##### |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.70%