weatherless...................78.46158% balance.......................40.42519% voltturn......................21.88195% stall.........................18.61999% offense.......................15.49601% semistall.....................15.46686% sand..........................14.81129% hyperoffense.................. 9.99196% rain.......................... 4.47089% sandstall..................... 4.05186% hail.......................... 1.59611% dragmag....................... 1.13914% choice........................ 1.05484% sun........................... 0.99665% hailoffense................... 0.61816% trickroom..................... 0.33451% multiweather.................. 0.31475% sandoffense................... 0.27676% monotype...................... 0.15514% monoice....................... 0.09063% sunoffense.................... 0.08868% rainoffense................... 0.05627% gravity....................... 0.03182% tailwind...................... 0.02036% rainstall..................... 0.01541% monowater..................... 0.00857% monofighting.................. 0.00822% monoground.................... 0.00811% tricksun...................... 0.00746% monoghost..................... 0.00539% tricksand..................... 0.00450% monobug....................... 0.00431% monofire...................... 0.00411% monoelectric.................. 0.00395% monosteel..................... 0.00379% monodragon.................... 0.00366% sunstall...................... 0.00349% monodark...................... 0.00343% monopsychic................... 0.00253% monopoison.................... 0.00249% monofairy..................... 0.00187% monograss..................... 0.00187% allweather.................... 0.00170% mononormal.................... 0.00136% monoflying.................... 0.00086% trapper....................... 0.00076% hailstall..................... 0.00067% trickrain..................... 0.00032% monorock...................... 0.00004% trickhail..................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.620) -2.0|#### |###### -1.0|####### |######### 0.0|##################### |############################## +1.0|######################## |############ +2.0|######## |########## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.73%