weatherless...................57.05551% balance.......................49.87941% sand..........................31.14997% rain..........................30.12886% choice........................22.94805% offense.......................21.41912% multiweather..................21.05870% stall.........................16.24760% voltturn......................13.00310% hyperoffense.................. 8.41647% semistall..................... 4.03741% trickroom..................... 2.46088% sandstall..................... 2.32140% sun........................... 1.46102% hail.......................... 1.27658% rainoffense................... 0.41797% gravity....................... 0.39738% monotype...................... 0.37910% dragmag....................... 0.18015% monodragon.................... 0.13920% sandoffense................... 0.11581% hailoffense................... 0.10995% sunoffense.................... 0.08820% monofire...................... 0.06946% tricksun...................... 0.06894% monowater..................... 0.04919% monodark...................... 0.04771% monofairy..................... 0.03800% monoice....................... 0.01887% trickrain..................... 0.01289% rainstall..................... 0.01116% monoground.................... 0.00906% tricksand..................... 0.00785% monoelectric.................. 0.00491% mononormal.................... 0.00139% tailwind...................... 0.00125% monobug....................... 0.00066% monoghost..................... 0.00028% monoflying.................... 0.00017% monopsychic................... 0.00012% monorock...................... 0.00004% monopoison.................... 0.00003% monofighting.................. 0.00002% monograss..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% monosteel..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.477) -2.0|# |## -1.0|#### |######## 0.0|############################## |####### +1.0|###### |## +2.0|# | +3.0| |######### more negative = more offensive, more positive = more stall one # = 1.41%