weatherless...................82.34505% balance.......................48.49259% offense.......................32.97596% voltturn......................19.16733% sand..........................12.42679% hyperoffense.................. 6.25789% semistall..................... 6.19326% stall......................... 6.08029% hail.......................... 4.42325% trickroom..................... 0.97481% rain.......................... 0.50038% sandstall..................... 0.46661% sun........................... 0.32067% gravity....................... 0.24108% rainoffense................... 0.21462% monotype...................... 0.21243% choice........................ 0.18324% monoice....................... 0.10733% sunoffense.................... 0.07733% monofighting.................. 0.06784% tricksand..................... 0.04883% hailoffense................... 0.03701% sandoffense................... 0.02359% monoelectric.................. 0.01778% multiweather.................. 0.01614% dragmag....................... 0.00763% monorock...................... 0.00707% tailwind...................... 0.00664% hailstall..................... 0.00524% monodark...................... 0.00401% monosteel..................... 0.00232% monograss..................... 0.00192% monobug....................... 0.00185% monoghost..................... 0.00086% monowater..................... 0.00070% mononormal.................... 0.00057% monopoison.................... 0.00044% monoflying.................... 0.00035% monofairy..................... 0.00012% monodragon.................... 0.00006% monopsychic................... 0.00003% monofire...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.233) -2.0|# |## -1.5|#### |#### -1.0|### |########## -0.5|################# |##################### 0.0|####################### |############################## +0.5|##################### |##################### +1.0|############### |### +1.5|#### |#### +2.0|## | +2.5|### | +3.0| |## more negative = more offensive, more positive = more stall one # = 0.52%