weatherless...................95.80974% balance.......................44.35910% offense.......................33.51955% hyperoffense..................15.38830% voltturn......................13.18463% semistall..................... 4.51091% trickroom..................... 2.31672% stall......................... 2.22214% rain.......................... 1.81559% sun........................... 1.33768% hail.......................... 0.97606% monotype...................... 0.85062% rainoffense................... 0.66942% monofighting.................. 0.42146% choice........................ 0.20632% sunoffense.................... 0.19472% monowater..................... 0.18803% monoelectric.................. 0.11456% tailwind...................... 0.09221% sand.......................... 0.06530% monoflying.................... 0.05203% monofire...................... 0.05093% hailoffense................... 0.04503% tricksun...................... 0.03325% gravity....................... 0.02440% monobug....................... 0.00881% monopsychic................... 0.00530% multiweather.................. 0.00402% monofairy..................... 0.00253% monoghost..................... 0.00246% monosteel..................... 0.00153% monoice....................... 0.00117% dragmag....................... 0.00105% monograss..................... 0.00070% monorock...................... 0.00061% monodragon.................... 0.00054% tricksand..................... 0.00054% monopoison.................... 0.00023% monodark...................... 0.00006% hailstall..................... 0.00003% trickhail..................... 0.00003% mononormal.................... 0.00003% monoground.................... 0.00001% sandoffense................... 0.00001% allweather.................... 0.00000% sandstall..................... 0.00000% sunstall...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.085) -2.0|# |##### -1.5|########## |#### -1.0|###### |############ -0.5|########### |################# 0.0|################# |############################## +0.5|#################### |######### +1.0|##### |#### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.64%