weatherless...................73.24978% offense.......................42.93431% balance.......................29.19188% hyperoffense..................22.66638% sand..........................19.12273% rain.......................... 6.17978% voltturn...................... 5.38029% semistall..................... 3.99741% sandoffense................... 1.36128% stall......................... 1.21003% sun........................... 1.08038% hail.......................... 0.92913% sandstall..................... 0.90752% choice........................ 0.90752% trickroom..................... 0.84270% monotype...................... 0.77787% multiweather.................. 0.56180% rainoffense................... 0.45376% hailoffense................... 0.21608% dragmag....................... 0.19447% sunoffense.................... 0.17286% monoflying.................... 0.17286% monosteel..................... 0.15125% mononormal.................... 0.12965% monodark...................... 0.08643% monowater..................... 0.06482% monoelectric.................. 0.06482% tailwind...................... 0.04322% monofire...................... 0.04322% monopsychic................... 0.04322% monoghost..................... 0.04322% trapper....................... 0.04322% rainstall..................... 0.04322% monograss..................... 0.02161% monofighting.................. 0.02161% monorock...................... 0.02161% monofairy..................... 0.02161% monoice....................... 0.02161% tricksand..................... 0.02161% Stalliness (mean: -0.334) -2.0|### |####### -1.5|############## |####################### -1.0|#################### |########################### -0.5|######################### |############################# 0.0|############################## |###################### +0.5|################## |########### +1.0|###### |###### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.41%