weatherless...................72.71113% offense.......................41.20418% balance.......................30.35802% hyperoffense..................22.76123% sand..........................19.66435% rain.......................... 6.33351% voltturn...................... 5.73192% semistall..................... 4.27012% stall......................... 1.40646% sandoffense................... 1.31620% trickroom..................... 1.17720% sandstall..................... 1.11631% sun........................... 0.95373% choice........................ 0.87678% hail.......................... 0.87277% monotype...................... 0.56842% multiweather.................. 0.53549% rainoffense................... 0.35895% dragmag....................... 0.20948% hailoffense................... 0.19014% monoflying.................... 0.14626% monosteel..................... 0.09895% sunoffense.................... 0.08808% mononormal.................... 0.08624% monodark...................... 0.05749% monoelectric.................. 0.04312% monowater..................... 0.04312% trapper....................... 0.03997% tailwind...................... 0.03865% monofire...................... 0.03865% monopsychic................... 0.03865% monoghost..................... 0.02894% rainstall..................... 0.02875% tricksand..................... 0.02428% monorock...................... 0.01593% monoice....................... 0.01573% monograss..................... 0.01437% monofighting.................. 0.01437% monofairy..................... 0.01437% Stalliness (mean: -0.314) -2.0|### |####### -1.5|############### |####################### -1.0|################### |########################## -0.5|######################## |############################ 0.0|############################## |######################## +0.5|################### |########### +1.0|###### |####### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.40%