weatherless...................86.69605% offense.......................42.78975% balance.......................35.91684% hyperoffense..................10.09412% voltturn...................... 7.28760% hail.......................... 6.59609% stall......................... 6.33613% semistall..................... 4.86316% rain.......................... 4.51374% trickroom..................... 1.70941% sun........................... 1.65839% monotype...................... 1.46634% rainoffense................... 1.14231% choice........................ 1.01296% sand.......................... 0.75960% monoice....................... 0.73005% sunoffense.................... 0.65000% hailoffense................... 0.39082% hailstall..................... 0.30954% monodark...................... 0.23393% multiweather.................. 0.22387% dragmag....................... 0.15287% monorock...................... 0.15031% monograss..................... 0.11949% monowater..................... 0.08314% gravity....................... 0.04239% sandstall..................... 0.03405% trickhail..................... 0.03284% sandoffense................... 0.03241% mononormal.................... 0.03013% monoelectric.................. 0.02631% monobug....................... 0.02545% monodragon.................... 0.02452% tailwind...................... 0.02433% monopsychic................... 0.02299% monofighting.................. 0.01906% monoghost..................... 0.01438% monoflying.................... 0.01389% tricksun...................... 0.00828% trickrain..................... 0.00685% trapper....................... 0.00313% tricksand..................... 0.00313% monofairy..................... 0.00260% monoground.................... 0.00233% monofire...................... 0.00222% monosteel..................... 0.00220% monopoison.................... 0.00173% sunstall...................... 0.00156% Stalliness (mean: 0.044) |## -1.5|###### |######### -1.0|################ |####################### -0.5|############################# |############################## 0.0|######################### |######################### +0.5|########################### |################ +1.0|######### |##### +1.5|### |## +2.0|### |## +2.5|## |# +3.0|## |### more negative = more offensive, more positive = more stall one # = 0.42%