weatherless...................58.09849% offense.......................46.93094% sand..........................37.12104% hyperoffense..................28.07006% balance.......................18.56586% sandoffense...................10.32920% semistall..................... 3.63307% stall......................... 2.80006% rain.......................... 2.48301% hail.......................... 2.47167% monotype...................... 1.96639% dragmag....................... 1.70073% sandstall..................... 1.61930% voltturn...................... 1.52785% trickroom..................... 1.48180% choice........................ 1.32094% rainoffense................... 0.68550% multiweather.................. 0.62409% sun........................... 0.45255% tricksand..................... 0.42118% monowater..................... 0.32640% monosteel..................... 0.30637% gravity....................... 0.27100% monofighting.................. 0.25364% monobug....................... 0.20692% monofire...................... 0.16420% monoice....................... 0.16086% hailstall..................... 0.14885% sunoffense.................... 0.12482% monorock...................... 0.10947% hailoffense................... 0.09144% monopsychic................... 0.08610% monoghost..................... 0.07275% monopoison.................... 0.06942% monodark...................... 0.05407% monoflying.................... 0.05206% mononormal.................... 0.04539% monograss..................... 0.03938% monoground.................... 0.03805% trickhail..................... 0.03137% monoelectric.................. 0.03137% trickrain..................... 0.01936% monodragon.................... 0.01602% tailwind...................... 0.01068% monofairy..................... 0.00267% tricksun...................... 0.00067% Stalliness (mean: -0.453) | -2.0|# |####### -1.5|################ |######################## -1.0|############################## |############################## -0.5|########################## |######################## 0.0|################### |############## +0.5|######### |####### +1.0|##### |### +1.5|### |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%