weatherless...................55.03202% offense.......................45.76041% sand..........................40.66765% hyperoffense..................29.32646% balance.......................18.04139% sandoffense...................11.91595% semistall..................... 3.70491% stall......................... 3.16682% rain.......................... 2.34622% hail.......................... 2.23377% dragmag....................... 1.93413% sandstall..................... 1.86645% trickroom..................... 1.69091% voltturn...................... 1.66242% monotype...................... 1.52273% choice........................ 1.33348% rainoffense................... 0.70773% multiweather.................. 0.58925% tricksand..................... 0.50942% gravity....................... 0.33546% sun........................... 0.31127% monowater..................... 0.27461% monosteel..................... 0.25178% monofighting.................. 0.21842% monobug....................... 0.17808% hailstall..................... 0.13448% sunoffense.................... 0.12088% hailoffense................... 0.10021% monofire...................... 0.09701% monoice....................... 0.09517% monopsychic................... 0.08379% monorock...................... 0.06469% monoghost..................... 0.05629% monopoison.................... 0.05589% monoflying.................... 0.04192% mononormal.................... 0.03395% monodark...................... 0.03174% monoground.................... 0.02809% trickhail..................... 0.02718% monograss..................... 0.02202% monoelectric.................. 0.02154% trickrain..................... 0.01406% tailwind...................... 0.00889% monodragon.................... 0.00863% monofairy..................... 0.00104% tricksun...................... 0.00000% Stalliness (mean: -0.460) | -2.0|# |######## -1.5|################ |######################## -1.0|############################## |############################# -0.5|######################## |###################### 0.0|################## |############# +0.5|######## |####### +1.0|##### |### +1.5|### |## +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%