sand..........................54.48204% weatherless...................42.66830% offense.......................42.25385% hyperoffense..................30.43775% balance.......................18.87041% sandoffense...................17.02100% stall......................... 4.64110% semistall..................... 3.79689% dragmag....................... 2.79679% sandstall..................... 2.75560% hail.......................... 1.69791% rain.......................... 1.64124% voltturn...................... 1.51968% trickroom..................... 1.45672% gravity....................... 0.99823% choice........................ 0.85843% rainoffense................... 0.75096% multiweather.................. 0.63080% tricksand..................... 0.16392% sun........................... 0.14130% sunoffense.................... 0.13471% hailstall..................... 0.10228% hailoffense................... 0.09650% monotype...................... 0.04747% monowater..................... 0.01613% monofighting.................. 0.00924% monosteel..................... 0.00876% monobug....................... 0.00550% monorock...................... 0.00461% trickrain..................... 0.00190% monoice....................... 0.00115% monoelectric.................. 0.00068% monograss..................... 0.00059% monopoison.................... 0.00029% monodark...................... 0.00027% mononormal.................... 0.00020% monoground.................... 0.00003% trickhail..................... 0.00003% monoflying.................... 0.00001% monopsychic................... 0.00001% monofire...................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.431) | -2.0|# |########## -1.5|################## |######################### -1.0|############################## |############################# -0.5|######################### |################### 0.0|################# |############# +0.5|######### |######### +1.0|#### |#### +1.5|#### |### +2.0|#### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%