sand..........................60.15759% weatherless...................37.47313% offense.......................36.22609% hyperoffense..................28.30301% balance.......................19.54021% sandoffense...................15.52685% stall......................... 9.90044% semistall..................... 6.03025% sandstall..................... 4.64886% dragmag....................... 3.91192% rain.......................... 1.68001% hail.......................... 1.66162% rainoffense................... 1.20931% multiweather.................. 0.97804% voltturn...................... 0.78615% choice........................ 0.42210% gravity....................... 0.31086% hailstall..................... 0.20266% hailoffense................... 0.07934% trickroom..................... 0.07595% tricksand..................... 0.03863% monotype...................... 0.00817% sun........................... 0.00568% sunoffense.................... 0.00524% monowater..................... 0.00339% monofighting.................. 0.00277% monobug....................... 0.00146% trickrain..................... 0.00101% monosteel..................... 0.00038% monoelectric.................. 0.00005% monograss..................... 0.00004% monoice....................... 0.00003% monopoison.................... 0.00002% monodark...................... 0.00002% monorock...................... 0.00001% monoflying.................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.243) | -2.0|### |############ -1.5|################# |################### -1.0|############################## |########################### -0.5|################# |################ 0.0|################### |########### +0.5|########## |########### +1.0|##### |###### +1.5|####### |####### +2.0|########### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.43%