balance.......................41.09555% sand..........................36.58001% weatherless...................35.46438% offense.......................24.87967% rain..........................23.38956% hyperoffense..................19.46518% semistall.....................11.92322% dragmag....................... 5.79696% voltturn...................... 4.96670% stall......................... 2.63638% hail.......................... 2.61474% choice........................ 2.56667% sun........................... 2.33098% sandoffense................... 0.75127% sandstall..................... 0.66508% sunstall...................... 0.64886% rainoffense................... 0.63357% monotype...................... 0.42763% rainstall..................... 0.37754% multiweather.................. 0.32110% trickroom..................... 0.22173% monodragon.................... 0.13083% hailstall..................... 0.11521% monobug....................... 0.07266% monoflying.................... 0.07250% monorock...................... 0.06148% tricksun...................... 0.03693% monowater..................... 0.03194% sunoffense.................... 0.03101% allweather.................... 0.01923% tailwind...................... 0.01330% monodark...................... 0.01213% monoice....................... 0.01146% tricksand..................... 0.01086% monofighting.................. 0.01032% gravity....................... 0.00830% monosteel..................... 0.00828% monoghost..................... 0.00495% hailoffense................... 0.00430% monopsychic................... 0.00392% monoground.................... 0.00313% monofire...................... 0.00213% monoelectric.................. 0.00148% monopoison.................... 0.00051% trickhail..................... 0.00049% monograss..................... 0.00022% trickrain..................... 0.00015% mononormal.................... 0.00002% monofairy..................... 0.00001% trapper....................... 0.00000% Stalliness (mean: 0.019) -2.0|######## |###### -1.5|########## |############# -1.0|################### |############# -0.5|############## |################# 0.0|##################### |###################### +0.5|############################## |######################## +1.0|########################### |############# +1.5|##### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.40%