sand..........................44.01381% balance.......................40.89951% weatherless...................28.37956% rain..........................23.72520% offense.......................21.06662% hyperoffense..................20.30902% semistall.....................15.12372% voltturn...................... 4.02360% dragmag....................... 3.89422% stall......................... 2.60113% hail.......................... 2.54975% sun........................... 1.85893% choice........................ 1.79887% sandoffense................... 1.72035% sunstall...................... 0.76553% sandstall..................... 0.68356% rainstall..................... 0.64808% multiweather.................. 0.49035% rainoffense................... 0.43425% hailstall..................... 0.21262% monotype...................... 0.10362% monodragon.................... 0.07788% trickroom..................... 0.04943% tricksand..................... 0.01534% sunoffense.................... 0.01346% monobug....................... 0.01245% allweather.................... 0.01227% tailwind...................... 0.00842% monorock...................... 0.00666% monowater..................... 0.00254% gravity....................... 0.00205% monoflying.................... 0.00162% monodark...................... 0.00076% monoice....................... 0.00041% monofire...................... 0.00040% monoghost..................... 0.00037% monofighting.................. 0.00027% monosteel..................... 0.00018% monoelectric.................. 0.00005% trickhail..................... 0.00004% monopsychic................... 0.00003% monoground.................... 0.00002% monograss..................... 0.00000% monopoison.................... 0.00000% trickrain..................... 0.00000% hailoffense................... 0.00000% mononormal.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.067) -2.0|############ |###### -1.5|###### |######## -1.0|############### |###### -0.5|######## |############### 0.0|################ |################# +0.5|######################## |################# +1.0|############################## |################ +1.5|#### |# +2.0|### | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%