weatherless...................76.63016% offense.......................42.66102% balance.......................35.45741% sand..........................15.78282% hyperoffense..................12.36035% sun........................... 6.70272% semistall..................... 6.05271% voltturn...................... 4.44076% stall......................... 3.46851% monotype...................... 2.48114% rain.......................... 2.05513% multiweather.................. 1.95069% sandoffense................... 0.95302% hail.......................... 0.79361% dragmag....................... 0.74482% sunoffense.................... 0.60740% sandstall..................... 0.48716% choice........................ 0.45555% trickroom..................... 0.43425% monowater..................... 0.33325% monobug....................... 0.28996% monoflying.................... 0.24805% monofighting.................. 0.21644% mononormal.................... 0.19308% monofire...................... 0.16765% monodragon.................... 0.16491% monoghost..................... 0.15460% monopsychic................... 0.15116% monorock...................... 0.14635% monoice....................... 0.12711% monosteel..................... 0.10719% sunstall...................... 0.09619% monofairy..................... 0.09207% monopoison.................... 0.08520% rainoffense................... 0.08245% monoground.................... 0.08108% monodark...................... 0.07627% hailoffense................... 0.06596% monoelectric.................. 0.06528% monograss..................... 0.06115% trickhail..................... 0.05840% tailwind...................... 0.03985% tricksand..................... 0.02405% hailstall..................... 0.02061% rainstall..................... 0.01786% tricksun...................... 0.01168% gravity....................... 0.00137% Stalliness (mean: -0.064) -2.0|# |### -1.5|###### |########### -1.0|############### |#################### -0.5|####################### |############################## 0.0|############################## |######################### +0.5|#################### |############## +1.0|######## |####### +1.5|#### |## +2.0|## |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%