weatherless...................77.03361% balance.......................40.63415% offense.......................32.88389% sand..........................20.40176% hyperoffense..................11.12655% semistall.....................10.96546% voltturn...................... 5.05921% stall......................... 4.38996% sun........................... 3.51387% multiweather.................. 2.26574% rain.......................... 1.11056% dragmag....................... 0.74902% sandoffense................... 0.65416% choice........................ 0.36315% trickroom..................... 0.36225% sandstall..................... 0.35968% hail.......................... 0.20598% sunstall...................... 0.15977% trickhail..................... 0.14466% monotype...................... 0.12905% sunoffense.................... 0.04023% monoice....................... 0.03923% monobug....................... 0.02983% monodark...................... 0.01616% monofire...................... 0.01155% monoelectric.................. 0.00624% mononormal.................... 0.00580% monowater..................... 0.00398% monoflying.................... 0.00383% monopsychic................... 0.00381% monorock...................... 0.00260% monofighting.................. 0.00256% rainstall..................... 0.00254% monograss..................... 0.00154% monosteel..................... 0.00118% rainoffense................... 0.00094% hailoffense................... 0.00055% tricksand..................... 0.00052% monofairy..................... 0.00051% monoground.................... 0.00025% tailwind...................... 0.00024% monoghost..................... 0.00019% monodragon.................... 0.00002% monopoison.................... 0.00002% tricksun...................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.110) -2.0|## |### -1.5|##### |######## -1.0|########## |############ -0.5|############# |################## 0.0|############################## |################### +0.5|###################### |############## +1.0|######## |####### +1.5|########### |# +2.0|## |## +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.53%